Archive for November, 2008

News from Topps…..

November 10th, 2008 by wkadmin

The following announcement is being released from Topps today.  We’re all in a bit of shock and at a loss for words right now.

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The Topps Company announced today that WizKids will immediately cease operations and discontinue its product lines.  Scott Silverstein, CEO of Topps, said “This was an extremely difficult decision. While the company will still actively pursue gaming initiatives, we feel it is necessary to align our efforts more closely with Topps current sports and entertainment offerings which are being developed within our New York office.”

Upon notifying our partners, Topps will immediately pursue strategic alternatives so that viable brands and properties, including HeroClix, can continue without noticeable disruption.   To that end, WizKids will continue supporting Buy it By the Brick redemptions for Arkham Asylum, and the December Organized Play events for HeroClix.

For consumer announcements, please refer to www.wizkidsgames.com  over the coming days for further information.

First, Not Fifth

November 7th, 2008 by Jake Theis

 

Alright, we’re at the halfway point! I hope that you enjoy reading these as much as I enjoy writing them.

To recap, we’re looking at ten of the tenets Brand Development uses with HeroClix. I may do another piece featuring ten more tenets after the holiday break, as I believe there is no shortage of pontification on the subject of HeroClix. It’s enjoyable communicating our thought processes with the fans.

So far, we’ve tackled the tenets:

#1- First, Do No Harm.

#2- Fans should take an instrumental role in Brand Development.

#3- The game of HeroClix inherently should reward offensive game play over defensive game play.

#4- Special powers should remain special.

Today, we move back to more wide reaching philosophical conversation, and back to the realm of comic books. The tenet that we look at today (with a key couple of nouns switched) is popularly attributed to comic progenitor Stan Lee.

Brand Tenet #5

Every HeroClix set is someone’s first.

HeroClix has the rare luxury of having a diehard, dare I say rabid fan base. This fan base is the reason for WizKid’s existence. Our loyal customers support core hobby retailers, play in organized play events, collect our stuff, and have strong opinions on what they want out of our product.

They are awesome, and at one point, they were all newbies.

They asked rules questions that they would laugh at now.

They traded away figures that they still kick themselves for “giving” away.

They wanted to see what Spiderman played like and what the highest Defense value was in the game.

After their initial n00b-ness faded, they learned the insides and outs of the game. They developed incredibly specific tastes for figures to appear in the next set. They balked when a character appeared in two consecutive booster releases.

Are they wrong? No, not really. Their tastes and understanding of the product has developed. The brand of HeroClix resonated with them, and they love the game.

One of the trickiest parts of Brand Development is retaining your customer base, while you solicit for new fans. Brand Development must walk the razor thin line of satisfying our player base’s demand with exciting new first appearances of characters in booster releases, while making sure we have the nucleus of figures that new players to our game crave.

Simply said, if new players don’t pick up a game, it dies. The churn and attrition that any product faces is inevitable. It’s a company’s duty to get new people into its products.

Brand Development and Marketing are currently planning how best to get people into the game, while making sure our current fan base stays into our stuff. A fan may have started the game with Arkham Asylum, or may start with Hammer of Thor. They may walk into a comic shop, and see their favorite comic character gracing a booster box. A friend or coworker may recommend that they pick up a new set. They may see one of our ads, or a sculpt sitting on someone’s monitor. Perhaps, they’re at a comic shop and walk by a “live” table of HeroClix fans shouting and having the time of their lives.

Multiple triggers exist for getting players into the game. It’s our job to have a compelling product ready for them when they pick up their first booster release. Are all of our products compelling? Yes, but the question remains, who are they compelling to? I want to satisfy existing demand, but also make sure that if the set is called Marvel HeroClix, you can bet that Spiderman is in it.

The canon of required characters per brand is pretty short, but in my mind, is mandatory. Will we get into who those characters are? Not here, but eventually.

The histories of Marvel and DC are so storied and exciting that even seven years into the brand of HeroClix, dozens of incredible ideas exist for character designs. I believe we can do new twists on existing characters to bridge the appeal of the figs to both audiences.

Alright, I think that’s about it for today. Have an enjoyable weekend, and happy clicking.

-Jake

Isn’t That Special? (blog 4 of 10)

November 6th, 2008 by Jake Theis

Brand Development Tenet #4

Special Powers Should Remain Special.

<<JAKE: Edited from about an hour ago to add my new evil picture and missing paragraph>>

For back-to-back days, we’re going to specifically talk game design. I’ll go out on a limb and say that the inclusion of special powers in HeroClix was the biggest step in its game design since the creation of combat dials.

Special Powers are, in fact, awesome.

Special powers break down the walls of HeroClix’s game design, and theoretically, allow game design to go infinite. The Brand Development team has the ability to flavor a character’s powers to capture the real essence of the comics. There remains a dilemma, however.  There is a flavor temptation to do special powers as well as a mechanical temptation to do them.

One execution of Special Powers serves the IP (again intellectual property for non-brand people) by giving characters more breadth and color; the other execution serves the game of HeroClix by creating nuance and variety of game experience.

To help make an analogy, let’s use a favorite subject o’ mine- ice cream. Imagine the PAC (powers and abilities card for new players) as the counter at Cold Stone Creamery (does my free plug get me free ice cream?). As game designers, we have 44 flavors (not counting team abilities) to dish out. We have chocolate (let’s say Stealth), vanilla (let’s say Charge), and bubblegum (let’s say Flurry) to name a few. Some of our customers love just vanilla; some of our customers love a dish that has 13 scoops on it.

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Savage Shores - New Product Configuration for Pirates of the Cursed Seas

November 5th, 2008 by Andre Lawless

Savage Shores, the newest product in our Pirates of the Cursed Seas PocketModel Game line, arrives in stores today and while the contents have been listed on our website, (here: Savage Shores) and several previews have also run (Preview #1, Preview #2 & Preview #3), we haven’t said much about what has changed and why.

The newest release sees us moving away from the booster model to meet changing consumer demands and toward a gift SKU that provides days of fun at a reasonable price.  The new set, officially termed a “scavenger pack”, offers pirates fans a ton of ships and game content at a real value price - more than $30 worth of Pirates for an MSRP of $14.99.

Savage-Shores-Product-shot

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A Great Offense (blog 3 of 10)

November 5th, 2008 by Jake Theis

 

Today’s Brand Development tenet (#3 for those keeping track) focuses on game play. The two tenets that we previously discussed hinge on corporate philosophy as well as brand and R&D philosophies. The scope of the two previous tenets was pretty wide, too. The particular topic of today, however, just speaks to the game of HeroClix.

Brand Development Tenet #3

The game of HeroClix inherently should reward offensive game play over defensive game play.

For some, I believe this concept may seem like a no-brainer; for others, I can imagine this being a little bit controversial. Let me elaborate.

The game of HeroClix replicates a comic book battle. HeroClix allows fans to stage, recreate, and wage battles of huge comic-book magnitude. In the subatomic DNA of HeroClix, questions wait patiently for answers.

Who is tougher the X-Men or the Avengers?

How many Arkham villains can Batman take out?

What would happen if the Civil War played out differently?

How does the <<INSERT YOUR FAVORITE COMIC BOOK CHARACTER>> play?

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Poll-y Mole-y

November 4th, 2008 by Jake Theis

 

Today, as Part 2 of the Ten Tenets of Brand Development blog series, I’ve got a crazy announcement as promised. Before we get into that though, let’s talk about our next tenet:

FANS SHOULD TAKE AN INSTRUMENTAL ROLE IN GUIDING BRAND DEVELOPMENT

This is a pretty wide and consuming goal for Brand Development. While we have data on customer demand for figs, (secondary market prices of figures, top eight lists from OP, comic sales, forum…uhh… feedback, and more…) we can never know for certain what the fans’ exact demand/taste for a product/figure are. Brand Development must make the most educated guesses that it can, then iterate upon successes and fix shortcomings.

Particularly vocal segments of our player base could guide the brand in the correct direction or the incorrect direction. Fans may not know the super-secret plans our licensors have for upcoming releases. Figures that appeal to one player base may turn off another. Despite all of these potential pitfalls, you, the customer, remain well…the customer. From a purely board room point of view, it’s our job to satisfy your demand with our products. If we can learn precisely what you want, we can meet that demand better.

Coincidently, our super-awesome Tech dude, Ben Phu, has gotten our polling software live for the blog, and we’re gonna use it.

The big announcement for Election Day is as follows: Brand Development is going to work with you, the customer, to help select, design and develop a HeroClix figure for a future set.

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Brand Development and Philosophy

November 3rd, 2008 by Jake Theis

 

Howdy everyone and a belated happy Halloween!

Things at the ranch were let’s say…festive and featured numerous employees dressing in costume like our awesome Senior Production Manager Chas DeLong. Here’s a pic of Chas sporting my favorite costume from the event-

chasdelong

One word- Booties!

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