Archive for November 5th, 2008

Savage Shores - New Product Configuration for Pirates of the Cursed Seas

November 5th, 2008 by Andre Lawless

Savage Shores, the newest product in our Pirates of the Cursed Seas PocketModel Game line, arrives in stores today and while the contents have been listed on our website, (here: Savage Shores) and several previews have also run (Preview #1, Preview #2 & Preview #3), we haven’t said much about what has changed and why.

The newest release sees us moving away from the booster model to meet changing consumer demands and toward a gift SKU that provides days of fun at a reasonable price.  The new set, officially termed a “scavenger pack”, offers pirates fans a ton of ships and game content at a real value price - more than $30 worth of Pirates for an MSRP of $14.99.

Savage-Shores-Product-shot

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A Great Offense (blog 3 of 10)

November 5th, 2008 by Jake Theis

 

Today’s Brand Development tenet (#3 for those keeping track) focuses on game play. The two tenets that we previously discussed hinge on corporate philosophy as well as brand and R&D philosophies. The scope of the two previous tenets was pretty wide, too. The particular topic of today, however, just speaks to the game of HeroClix.

Brand Development Tenet #3

The game of HeroClix inherently should reward offensive game play over defensive game play.

For some, I believe this concept may seem like a no-brainer; for others, I can imagine this being a little bit controversial. Let me elaborate.

The game of HeroClix replicates a comic book battle. HeroClix allows fans to stage, recreate, and wage battles of huge comic-book magnitude. In the subatomic DNA of HeroClix, questions wait patiently for answers.

Who is tougher the X-Men or the Avengers?

How many Arkham villains can Batman take out?

What would happen if the Civil War played out differently?

How does the <<INSERT YOUR FAVORITE COMIC BOOK CHARACTER>> play?

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